Throo

Throo is a public interaction and intervention project designed for New York City, guided by coaches Sigi Moeslinger and Masamichi Udagawa. The project aims to revitalize the monotonous city streets by encouraging New Yorkers to incorporate fluid, dance-like stretches into their busy routines, bringing movement and playfulness to their everyday commutes.

Public design/intervention design/furniture design

Timeline: 03/2024-05/2024

Through many rounds of ideation and iteration before landing on our final concept, inspired by the Japanese game show, Hole in the Wall.

We began with more uniform shapes and then began sketching forms that evoked a greater sense of movement, variety, and dynamism. After brainstorming additional interactive elements, we streamlined the design to keep the user experience as intuitive and free of distractions as possible.

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